You loudly chant the name of this spell to channel the fundamental force of raw magic into a momentary union between the trinity of Mind, Body, and Soul. As this occurs, you may select one of two effects listed below;
This effect does not require the spells Material component. You harmlessly bring your hand up to a creatures heart and unite mind body and soul. You immediately learn of any blessings, curses, insanity, or occult occurrences (DM Discretion) that the creature is currently under. A spellcasting check is then made by the caster to determine the scope of the information learned, starting out unclear and only vaguely referenced before becoming clearer the higher the roll.
This effect requires the material component of the spell. You forcefully intertwine and link mind body and soul together through your touch. Make a melee spell attack against a creature within range; on hit you select and gain one trait of your choosing from the monster for the next minute. If said trait originates from a unique limb, organ or armament (such as a prosthetic) this magic builds the necessary part in the form of ethereal blue light. If a monster does not have a trait you may use, you instead fall under the effects of Haste until the end of your next turn, ignoring the lethargy penalty.
Note: Fundamentalism spells are additionally considered a compatible spell school for any class feature that requires a specific school of spell.
Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
Melee
Damage/Effect
Detection (...)
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