As a optional bonus action after a successful melee attack, inflict an addtional 2d12 force afterwards roll a d100 and the following outcomes will happen based on rolled number:
1-20-Target takes an additional 20 force damage (Resistances dont apply) (doubles if chance to hit target is a critical)
21-40 - User takes an additional 20 force damage (Resistances dont apply) (doubles if chance to hit target is a critical)
21-60- Target is teleported 40ft in the air and take 1d10 per 10ft of bludgeoning damage. Damage is not applied if creature has a fly speed initially( wings,dragonborn lvls,etc)
61-80-User is teleported 40ft in the air and take 1d10 per 10ft of bludgeoning damage. Damage is not applied if creature has a fly speed initially( wings,dragonborn lvls,etc)
81-100- A fey creature is summoned is uses the spell that is in the wizard or sorcerer spell list. Spell is at dm discretion and can't be above a 5th lvl spell. Recation spells can also be used.
For any affect that deals damage, target must make a dc 16 dex or Cha save throw. half damage on a successful save
Casting spell at higher lvl increases damage dice by 1 every 2 lvls
Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Force (...)
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