Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

Through the Arcane motions of your hands you cause water to surround you, before shooting out like a jet stream in a 30 foot line from yourself. A creature caught in the line must make a strength saving throw, taking 4d6 bludgeoning damage, getting pushed 5 feet to the side and get knocked prone on a failed save. Taking half damage on a successful save and none of the secondary conditions taking effect. 

At higher level: When cast using a level 3 spell slot or higher, you can add 1d6 bludgeoning damage for every level above 2.

* - (Water)

Spell Tags: Damage Control Utility

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

The_scoundrel_of_Sweden

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