Level
5th
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Radiant

You call down a shower of radiant swords at a point you can see within range. Each creature of your choice in a 30 ft. radius, 50 ft. high Cylinder centered on that point must make a Dexterity saving throw, taking 5d10 Radiant damage on a failure, or half as much damage on a success.

After the initial descent of radiant swords, five magical shards remain for the duration. An ally within the area can grab one of these shards (no action required) and can create a magic melee weapon with it. While wielding such a weapon, a creature has Proficiency with it, and the weapon deals Radiant damage instead of its normal damage type.

If a Hostile creature attempts to take one of the magical shards, it takes 1d10 Radiant damage, and the shard disappears.

Using a Higher-Level Spell Slot. The damage increases by 1d10, and the number of magical shards increases by 1 per level of spell slot above 5.

Spell Tags: Creation Damage Utility Combat

Available For: Cleric Paladin Warlock Wizard

Solar_Bun_Bun

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