Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Sight
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)
You slowly heat the blood of a creature within range. The target must make a Constitution saving throw. On a failed save, the target takes 2d8 fire damage. On each subsequent turns, the target takes 1d6 necrotic damage. The target can repeat the saving throw at the end of each of it's turns to end the effect. When the effect ends, the target takes a point of [conditions]exhaustion[/conditions].
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d8 for each level above 2nd.
* - (a vial of blood)Previous Versions
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9/1/2023 5:40:50 AM
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9/1/2023 5:48:56 AM
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8/4/2026 12:44:35 PM
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