Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
Ranged
Damage/Effect
Psychic
You twist your visage to scare a creature that you can see within range. The creature must succeed on a Wisdom saving throw or take 1d10 psychic damage.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
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