You call upon the Starbees—tiny celestial fey spirits whose translucent wings shimmer with living constellations. They gather in a gentle, humming swarm, weaving invisible silver threads between you and up to three willing creatures of your choice within range.
Each chosen creature regains 1d6 + your Wisdom modifier hit points.
For the duration, the Starbees orbit each protected creature in a quiet halo of golden light and drifting stardust. The first time each protected creature takes damage before the spell ends, the Starbees erupt into a defensive swarm. Choose one of the following effects:
🐝 Soothing Wings
The Starbees soften the blow, reducing the triggering damage by 1d6 + your Wisdom modifier.
🐝 Swarming Rebuke
The Starbees engulf the attacking creature in a cloud of shimmering wings and glowing pollen.
The attacker must succeed on a Wisdom saving throw against your Spell Save DC or have disadvantage on the next attack roll it makes before the end of its next turn.
🐝 Hive Panic
The Starbees burst into a resonant celestial hum that awakens an ancient instinct within the attacker.
The attacking creature must succeed on a Wisdom saving throw against your Spell Save DC or become Panicked until the end of its next turn.
While Panicked:
- The creature can't willingly move closer to any creature protected by Warding Swarm.
- It has disadvantage on opportunity attacks.
- If it ends its turn within 5 feet of a protected creature, it must immediately use its reaction (if available) to move up to 10 feet away by the safest available route.
A creature that succeeds on this saving throw is immune to Hive Panic from this casting of the spell.
Once a creature benefits from one of these effects, its Starbees disperse into glowing pollen and cannot protect that creature again during this casting.
Comments