Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Force
You invoke a fragment of an immense celestial or fiendish being, causing a colossal spectral fist, heel, claw, or other limb to erupt from the air and strike your foe. Make a melee spell attack against one creature within range. On a hit, the target takes 1d10 force damage.
Cantrip Upgrade. The spell's assault becomes increasingly relentless as you gain power. Rather than increasing its damage dice, you make additional attacks against the same creature. two attacks at level 5, three attacks at level 11, and four attacks at level 17. Make a separate attack roll for each attack.
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