Cast as a 10 ft radius around the mushroom. Duration: 1d4.
Spores do not affect the castor -- but may be used to brew potions later.
Spores can be cast manually once a day, reset at full rest.
Spores activate when taking 50% of your health in a single "hit". (12 HP currently)
Spores activate when you go under 10% of your health. (3 HP)
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Zum Bee spores are inherently necrotic and unstable to living creatures. They are a putrid green and smell of sulfur.
1: Any dead "humanoid" creatures are affected by Speak With The Dead. Lasts 1d4 minutes.
2-10: Target/s become Frightened. + 1d4 necrotic.
- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can’t willingly move closer to the source of its fear.
11-19: Chilled Spore, they do +1d4 extra cold damage. +2d4 necrotic and cold.
20: Target/s are Charmed, and consider your enemies theirs. [no damage to not break the charm]
- A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
- The charmer has advantage on any ability check to interact socially with the creature.
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How to roll:
1. Zum will activate the spore plume, rolling a 1d4 for damage, 1d4 for duration, and 1d20 for effect. [In this case, Zum rolled a 3, 2, and 1.]
2. Target/s will roll to beat a 13 CON save. [12+ Zum's CON modifier. (So, 13.)]
3. If the target/s save, take half damage with no effect.
4. If the target/s do not save, take full damage and the unique effect. [Target would take 3 poison damage and speak with the dead for 2 rounds]
Previous Versions
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7/19/2026 1:02:12 AM
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7/19/2026 3:12:04 AM
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7/19/2026 3:40:38 AM
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7/19/2026 3:53:38 AM
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7/19/2026 4:12:41 AM
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7/19/2026 4:19:17 AM
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7/19/2026 4:22:24 AM
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7/19/2026 4:23:39 AM
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7/19/2026 4:26:21 AM
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7/19/2026 4:30:06 AM
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7/19/2026 7:47:19 PM
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7/19/2026 8:08:10 PM
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7/19/2026 8:17:38 PM
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7/19/2026 8:21:01 PM
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