Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Lightning
You touch one piece of ammunition and charge it with crackling electrical energy.
The first time the ammunition is used to make a ranged attack before the spell ends, the spell ends immediately after the attack. On a hit, the attack deals an additional 3d6 Lightning damage to its target. On a miss, the stored energy disperses harmlessly.
The spell also ends if the ammunition is destroyed.
Using a Higher-Level Spell Slot. The additional damage increases by 1d6 for each spell slot level above 2.
* - (bit of fleece)
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