Level
1st
Casting Time
1 Special Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

THE CASTING TIME FOR THIS SPELL IS A NUMBER OF HOURS EQUAL TO THE CREATED CREATURES CR

THIS SPELL CAN ONLY BE CAST AS A RITUAL, THE CASTING TIME REFLECTS THE EXTRA TIME RITUALS TAKE

You gather gold and use the corrupted arcana coursing through yourself to transmute it into an undead creature, the more gold used the more powerful the creature created and the more difficult it is to create the creature.

To devise a ritual to create an undead creature with which you are familiar, you must go about the same process of casting the Create Undead ritual using all the same materials as if you were creating the creature you seek. If you succeed, your research has yielded fruit and you now know the ritual to create that creature. Refer to the table for cost of creatures according to CR.

Whenever you cast this ritual again you can attempt to create an undead creature with which you are familiar and have devised a ritual to create. At the end of the casting time you make an Intelligence (Arcana) check, on a success you create the desired undead creature. The DC of the Intelligence (Arcana) check is equal to 10 + the CR of the creature, rounded up. If you have a place to do so, you can create a ritual circle over the course of 1 week and with 2,000gp of materials. If you do so it allows you to add your proficiency bonus 1 more time to your Intelligence (Arcana) check for the ritual. Should you fail, the spell is wasted and you lose all the money you spent trying to cast the spell.

When you successfully create the undead you choose one of three behavior types, listed below. Whichever behavior the undead have, they are friendly to you, creatures you designate throughout the casting of the spell, and creatures within your immediate presence. You can also designate more creatures to be friendly to while communicating with the undead.

Guardian. Undead given Guardian behavior can be given an area to guard. They stay within that area and otherwise act as an undead of their kind would. If the undead is intelligent you can give it general tasks to do while in this area.

Minion. Undead given the Minion behavior follow you and your commands. You may only have 1 minion at a time. If you already have a minion you can convert it into a Wanderer or, if it is intelligent, a Guardian.

Wanderer. Wanderer undead wander around mindlessly, unless they are intelligent, and act as their kind would normally.

CR

Gold Cost

½

20

1

100

2

150

3

200

4

300

5

500

6

800

7

1,200

8

1,600

9

3,000

10

4,000

11

5,000

12

7,000

13

10,000

14

14,000

15

20,000

16

30,000

17

50,000

* - (A number of Gold Pieces equal to the created creatures CR)

Available For: Wizard

BasilParade

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