A Line of wind and dancing, shimmering green light 60 feet long and 15 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Constitution saving throw. On a failed save, a creature takes 3d8 Cold damage, 3d8 radiant damage, and its speed is reduced by 20 feet for 1 minute. A creature can repeat the save at the end of each of its turns, ending the condition on itself on a successful save.
Your speed increases by 20 feet for 1 minute.
The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
Using a higher level spell slot: Either the Cold or Radiant damage increase by 1d8 for each slot level above 4th.
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