Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
You empower yourself with the divine energy of Mount Celestia itself, fuled by a token wilingly given by a celestial creature such as feather from the wing of a pegasus or a lock of hair from a unicorns mane. Until the spell ends, you can’t make melee attacks and gain the following benefits:
- You gain advantage on all spell attack rolls.
- When you hit a target with a spell attack it takes an extra 2d10 radiant damage.
- You can treat the casting time of any Cantrip as a Bonus Action.
- You gain advantage on all saving throws made against spells and other magical effects.
- You gain resistance to damage from spells and other magical effects.
- You gain proficiency in WIS, INT, and CHA saving throws.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. If you succeed on this saving throw, you gain 2d10 temporary hit points.
* - (a celestial token)
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