Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
Abjuration magic radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. When you or another creature you can see inside the aura fails a saving throw, you can use your reaction to add your spellcasting ability modifier to the roll. Additionally, you can use a bonus action to cause one creature in the aura to gain 1d6 + your spellcasting ability temporary hitpoints for the duration.
 
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the aura increases by 10 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2023 3:42:01 PM
41
1
0.0.1
Coming Soon
4/27/2023 1:40:23 PM
40
1
0.0.2
Coming Soon
7/24/2026 3:03:17 AM
55
1
1.0.0
Coming Soon

Spell Tags: Warding

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Divine Soul

Ace1919

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