Drawing Upon the Raw Magical energy one can access, you coat yourself in it, covering your body, threatening to destroy you, before releasing it all outwards in a powerful blast. Note: (This spell has different versions, depending on which spell-casting class is using it, with options which change based on what class/sub-class/magic type you use.) For Warlock, this is the base version: Choose a damage type from the options below. The spell has different effects depending on the damage the type you choose:
Raw Force: All creatures within range, excluding you, must make a dexterity saving throw taking Force damage equal to 4d10 + your spell casting modifier on a failed save, or half as much on a success. Magical objects, and barriers not being held, or carried by a creature, within range, take the full damage.
Patron's Raw power: All Creatures within range, excluding you, must make a Dexterity saving throw or take Damage equal to 4d10 + your spellcasting modifier and be blinded for one round on a failed save, or half as much on a success. The damage type varies based on your chosen patron, as follows; The Archfey: Randomly determined by DM each time you cast this, The Celstial: Radiant, The Fiend: Fire, The Great Old One: Psychic, The Hexblade: Necrotic, (UA) The Lurker in the deep: Bludgeoning, The Undying: Necrotic,
* - (A piece of something destroyed or killed by the chosen damage type.)
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