Level
1st
Casting Time
1 Minute
Range/Area
15 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation

the user reanimates a small or tiny creatures remains. if their are only bones a skeletal version of the creature is raised. if their are remains a zombie version of the creature is animated

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it crumbles to dust. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At Higher Levels. can summon two more  for each level

lv2. can create up to three at once.

* - (a drop of blood and a wad of user's spit)

Spell Tags: Creation

Available For: Cleric (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Paladin (Legacy) - Oathbreaker Wizard (Legacy) - School of Necromancy (Legacy)

eldritchstargod

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