Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
Abjuration magic radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. When you or another creature you can see inside the aura fails a saving throw, you can use your reaction to add your spellcasting ability modifier to the roll. Additionally, you can use a bonus action to cause one creature in the aura to gain 1d6 + your spellcasting ability temporary hitpoints for the duration.
 
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the aura increases by 10 feet for each slot level above 4th

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2023 3:42:01 PM
41
1
0.0.1
Coming Soon
4/27/2023 1:40:23 PM
40
1
0.0.2
Coming Soon
7/24/2026 3:03:17 AM
55
1
1.0.0
Coming Soon
7/27/2026 3:32:32 AM
67
1
--
Coming Soon

Spell Tags: Warding

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Divine Soul

Ace1919

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