Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Control (...)

You attempt to magnetically charge two creatures or objects within 90 feet. Choose two targets, one of which may be yourself, that are within 20 feet of each other. An object chosen in this way must be Large size or smaller, must not be worn or carried, and automatically fails its saving throw if not secured. Then, select one of the following options for the duration of the spell: 

Attraction: The targets must make a Strength saving throw against your Spell Save DC. A creature that fails this save is pulled as close as possible to the other target, colliding harmlessly in the middle if both targets fail. On a successful save, the creature is not pulled. Regardless, both creatures treat the area within a 20 foot radius of the other target as difficult terrain. Both creatures must remake this strength save if they begin their turn within a 20 feet radius of the other target or if they enter this radius for the first time on their turn.

Repulsion: Both targets must make a strength saving throw against your Spell Save DC. On a failed save, the affected creature cannot willingly move closer than 20 feet to the other target. A creature may remake this save at the end of each of it’s subsequent turns. Regardless, each creature treats a 20 foot radius around the other target as difficult terrain.

 

* - (A magnetic lodestone worth at least 50 GP)

Spell Tags: Control Movement

Available For: Wizard Artificer

ShinyShadows

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