Level
2nd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Fire
You channel the power of the yellow flame of frenzy, screaming and unleashing it. Each creature in a 30-foot cone must make a Wisdom saving throw or take 4d6 fire damage as the chaos flame burrows into their minds. If they fail the save by 5 or more, they are stunned until the end of your next turn. On a successful save they take half damage only.
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