A multitude of small-but-insidious illusions and traps manifest in the terrain for one mile, centered on a point you can see within range.
Creatures travelling through this area for more than 1 minute must make a Wisdom (Survival) check against your Spell Save DC or take 1d6 Bludgeoning damage for every 100 ft. they travel within the affected area, as they fall prey to pitfalls and a multitude of minor accidents. The affected area is Difficult Terrain for such creatures, and whatever travel pace they use is halved while they pass through it. Creatures that succeed on the check are unaffected, but must repeat the check at the end of every minute they spend travelling through the area.
When you cast this spell, you can designate any number of creatures to not be affected by it.
Using a Higher-Level Spell Slot. The spell's duration is 24 hours when you cast it using a Level 8 Spell Slot, or 10 days if you use a Level 9 Spell Slot.
* - (a river stone, a vial of spring water, and a chunk of taproot from a cedar tree)
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