You can mark objects with magical symbols or runes. (You can choose the size, shape, and appearance of the symbol or rune.) The target can only be spared from this cantrip with a symbol or rune. In the symbol or rune, a cantrip or spell of the caster is replicated. When casting the rune or symbol, you suffer 1d4 radiation damage.
The replicated cantrip or spell can be used at least once + (caster's multiplier).
Marking Time on Objects
1h : a cantrip
2h : a 1st spell
3h : a 2st spell
4h : a 3st spell
5h : a 4st spell
6h : a 5st spell
7h : a 6st spell
8h : a 7st spell
9h : a 7st spell
10h : a 1st spell
Quality of Rune or Symbol
Roll 1d20.
1-5: After casting the Rune spell, take 2d6 radiation damage.
6-12: After casting the Rune spell, take 1d8 radiation damage.
13-19: After casting the Rune spell, take 1d4 radiation damage.
1-19: Every item with a symbol or rune (with the numbers 1-19) must make a Construction Saving Roll after the last charge. It succeeds on a roll of 11 or higher. On failure, the item is destroyed.
20: The runes or symbols on items must be recharged with two spell slots after each last charge.
Quality Upgrade
Instead of taking 1d4 radiant damage, your hit points are reduced to 1; following the quality upgrade, you cannot cast cantrips or spells for two long rests, but you may roll 2d20.
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