You create a flashing, leaping arc of flame at a point you can see within range. The arc is 15 feet long, 5 feet wide, and 5 feet high. Choose the direction it faces when it appears.
When the arc appears, each creature in its area must make a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one.
At the start of each of your turns, the arc moves 10 feet in the direction chosen when you cast the spell. A creature must repeat the saving throw when the arc enters its space for the first time on a turn or when it starts its turn within the arc. A creature can take damage from the spell only once per turn.
The arc passes through creatures, and creatures don’t provide cover against it. Its movement ends early if it strikes a solid barrier that completely blocks its path. The flames ignite unattended flammable objects they touch that aren’t being worn or carried.
The spell ends if the arc moves more than 60 feet away from you.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell-slot level above 1.
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