Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
You choose a creature you can see within range and and they must make a Wisdom saving throw. On a failure, they gain a damage vulnerability to one of the following damage types: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. If the creature is immune to the damage type, it instead becomes resistant to the damage type instead.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may enfeeble one additional creature for each slot level above 4th.
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