You rip open a brief, shimmering tear into the Astral Sea at a point you can see within range. A crystalline rift flashes into being, and a concussive wave of silvery force pulls and rips in a 20-foot-radius sphere centered on that point.
Each creature in the area must make a Constitution saving throw. On a failed save, a creature takes 3d10 +20 force damage and is pulled up to 10 feet toward the center of the sphere. On a successful save, the creature takes half as much damage and is not pulled. Your summoned creatures may appear anywhere within the radius afterwards.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
* - (a Shard of Amethyst)
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