Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Special 1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Damage

Choose one of the following damage types: acid, cold, fire, lightning, thunder, psychic, radiant, or force. You evoke a magical blade made of the chosen energy in your free hand. It counts as a simple melee weapon with which you are proficient. It deals 2d8 of the chosen damage type on a hit and has the finesse, light, and thrown properties (range 20/60). You can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of melee attacks using this weapon

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the weapon has +1 bonus to attack rolls and deals an extra 1d8 of the chosen damage type. When you cast it using a 5th- or 6th-level spell slot, the weapon has +2 bonus to attack rolls and deals an extra 2d8 of the chosen damage type. When you cast it using a spell slot of 7th level or higher, the weapon has +3 bonus to attack rolls and deals an extra 3d8 of the chosen damage type.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy)

stachada_1

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