When you cast this spell you imbue the hat with conjuration magic that allows it to procure items from other locations briefly. The hat gains 3 charges. Immediately before you make any ability check or saving throw, you may expend one charge and use your reaction to think of an item and pull it from the hat to aid you on the roll. The item must be non-magical and worth less than 20 gp. The DM determines how useful the item is based on how you use it, and chooses one of the following results for its intervention.
- Useless: The item has no effect on the roll.
- Somewhat Useful: The item provides a +2 bonus to the roll.
- Helpful: The item gives you advantage on the roll.
- Pivotal: The item provides you with a automatic success on the roll.
When you use the last charge, roll a 1D20. On a roll of 1 the hat crumbles to dust.
Casting at higher levels: When you cast this spell with a spell slot higher than 5th level, the hat gains 2 additional charges for each level above 5th.
* - (A hat made of Silk and Mithril fiber worth at least 500gp)
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