Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You look at a creature within the range that has an Intelligence score of 8 or higher and is about to do something, about to fulfill a task or is already doing something. Doesn't matter if its selling something, attacking someone, or simple walking down the street. Making questioning gestures and asking the creature "Why though?“ the target has to succeed on an Intelligence saving throw. 

On a failure the target takes an instant 10d8 Psychic damage and is now baffled, constantly asking itself "Why though?“. This curse for once takes up the mind of the creature hiding the deeper meaning of its actions in the darkest corners of the mind, forever out of reach. But asked the question "Why though?“, the curse also makes the creature obsessed with finding the answer that is now unreachable.

If the person has a home, it will go there to contemplate. The creature isn’t able to eat, sleep or do anything else, than asking itself the same question. It can take up research, like going into a library or wandering the places connected to the action it is contemplating about.

Unable to do anything else than trying to find an answer to the question "Why though?“, the creature inevitably will die from dehydration, malnutrition or sleep deficit, forever unaware of the deeper meaning of its existence.

On a success, the creature takes half as much damage and is Stunned.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Artificer

FragranceMan

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