After nigh uncountable hard, monotonous years of traveling and numerous experiments, Elodin finally discovered how he could magically manipulate a fart and use it for his own advantage. Thus, alas, his lifelong goal was finally fulfilled...
When casting this spell you point your finger upon a creature that you can see within range. The creature has to succeed on a Strength saving throw (your spell save DC) or else suffer under the unstoppable urge to fart. Once the fart is released, the creature takes 4d10 psychic damage due to this being utterly shameful.
The fart then extends to an invisible cloud of noxious gas, filling up a circle around the spell's target with a 20-foot radius.
Hence every creature within that circle with the ability to smell has to succeed on a DC 17 Constitution saving throw or else suffer 4d12 poison damage, or half as much damage on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the poison damage increases by 1d12 for each slot level above 6th.
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