The components of this spell can vary depending on the situation. It could be shushing a companion, gesturing to them to regulate, or some other subtle indication they are going off the rails. Your DM may ask for a Charisma (Performance), Dexterity (Stealth), or some other ability check in order to perform these components successfully. If that check is failed, your Action is consumed, but your spell slot is not.
On a successful casting of this spell, you target the recipient of the components described above, imposing a magical calm upon them. They can use your Charisma modifier, Wisdom (Insight) modifier, and Charisma skill and save proficiencies while the spell is active, and they have advantage on Charisma checks made to hide emotions. If the target has a higher modifier than you in any of the categories above, they may use their own instead.
The target also has immunity to the Frightened and Charmed conditions while the spell is active.
At higher levels, you may target one additional willing creature per spell slot level above 4th.
Comments