You select a creature you can see in range. That creature makes a Wisdom Saving Throw, resisting the effects of this spell if they succeed. On a failure, that creature’s footsteps begin to lay a glowing path that only you and your allies can see.
If you touch the target before this spell expires, you may choose to select another creature you can see within range, they make a Wisdom Saving Throw, and you transfer the effect and remaining duration over to that new creature if they fail.
At higher levels, the amount of time you can maintain this spell increases depending on the level of spell slot you consume, and this spell does not take concentration if you use a 7th, 8th, or 9th level slot. 2 hours (5th level), 4 hours (6th level), 8 hours (7th level), 1 day (8th level), or 1 week (9th level).
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