Level
1st
Casting Time
1 Action
Range/Area
Self
15 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Cold
Using the container as the spell's focus, you crack a manifested whip of conjured water toward a creature within range. Make a melee spell attack against the target. On a hit, the target takes 3d4 Cold damage and is pulled up to 10 feet in a straight line toward you.
Hit or miss, the spell leaves the container filled with fresh water after the casting.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
* - (a flask, bottle, or waterskin filled with water, the water is consumed in the casting)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/7/2026 11:17:09 AM
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4
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2
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1
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Coming Soon
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