Level
1st
Casting Time
1 Action
Range/Area
Self 15 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Cold

Using the container as the spell's focus, you crack a manifested whip of conjured water toward a creature within range. Make a melee spell attack against the target. On a hit, the target takes 3d4 Cold damage and is pulled up to 10 feet in a straight line toward you.

Hit or miss, the spell leaves the container filled with fresh water after the casting.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.

* - (a flask, bottle, or waterskin filled with water, the water is consumed in the casting)

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2026 11:17:09 AM
4
2
1
Coming Soon

Spell Tags: Damage Control Utility Combat

Available For: Wizard Artificer

Squidotle

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