Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 3 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect
  • You liquefy, multiply, and violently reshape nearby metal into a crushing tidal wave of molten metal. Choose a point you can see within range. A 50-foot-radius sphere of churning metal shards and liquid iron erupts from that point.
  • When the sphere appears, each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 3d10 bludgeoning and 3d10 fire damage and is restrained by the cooling metal. On a successful save, a creature takes half as much damage and isn't restrained.
  • A restrained creature can use its action to make a Strength (Athletics) check against your spell save DC, freeing itself on a success. If the spell ends, the metal hardens permanently, making the DC to escape an additional +3 and giving them disadvantage on the check.
* - (handful of metal filings)

Available For: Wizard Sorcerer - Clockwork Sorcery Artificer

AxeltheCommando

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