Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect

  
You reach into the mind of a creature you can see within range, weaving a layered illusion that blurs the lines between reality and dreams.

The target must succeed on a Wisdom saving throw or become trapped in a dreamscape you create, experiencing vivid illusions that distort their perception.

While trapped, the creature is restrained and incapacitated, believing they are navigating a complex dream world.

At the start of each of its turns, the creature can repeat the Wisdom saving throw, ending the effect on a success.

You can use your action on subsequent turns to manipulate the dreamscape, causing one of the following effects:

- Create an illusory obstacle or hazard within 30 feet of the target.

- Cause the target to relive a fear or memory, imposing disadvantage on attack rolls and ability checks until the start of your next turn.

- Attempt to implant a suggestion (as per the suggestion spell) that lasts until the spell ends or is dispelled.

At Higher Levels, When you cast this spell using a spell slot of 5th level or higher, the duration increases by 1 minute for each slot level above 4th.

* - (A Small Spinning Top)

Available For: Bard Sorcerer Wizard Cleric - Trickery Domain Warlock - Great Old One Patron

PhoenixFlames741

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