Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
None *
Duration
Instantaneous
School
Divination
Attack/Save
Melee
Damage/Effect
Radiant
A fleeting glimpse of your opponent’s next movement guides your strike. Make one attack with the weapon used to manifest this power. You can use your spellcasting ability modifier for the attack and damage rolls instead of Strength or Dexterity.
On a hit, you can have the attack deal Psychic damage instead of the weapon’s normal damage type.
Cantrip Upgrade. The attack deals additional Psychic damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6), regardless of whether you choose Psychic damage or the weapon’s normal damage type.
* - (a weapon with which you have proficiency and that is worth 1+ CP)
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