Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Select 1 tiny object within 10 feet of you, that you can see and animate it for the duration. The object cannot be carried or worn. The object must resemble something that is either a living creature, a humanoid, an animal or an object that can be imagined moving.

You can issue a command Telepathically to your doll and it will follow it to the best of its ability.

While the spell is active, as long as the doll is within 100 feet of you. You can use an action to look, hear and talk through the doll as long as the doll has some form of these facial features, but while doing this you will be blind and deafened and mute. You may also cast spells through the doll while it is in range.

If the doll moves more than one mile from you, the spell ends and the doll become inanimate once again.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional doll with this spell.

Animated Doll

Tiny construct, unaligned

Armor Class 14
Hit Points 10
Speed 15 ft.

STR DEX CON INT WIS CHA
4 (-3) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 16 (+3)

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Damage Immunities Poison, Psychic
Senses blindsight 30ft, Darkvision 30ft, passive Perception 10
Languages Understands common and the languages of its creator but can't speak

Immutable Form

The doll is immune to any spell or effect that would alter its form unless done so by its creator.

Magic Resistance

The doll has advantage on saving throws against spells and other magical effects.

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Rogue - Arcane Trickster Wizard - School of Necromancy (PHB) (Legacy) Wizard - School of Transmutation (PHB) (Legacy) Artificer - Reanimator

FragranceMan

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