Level
2nd
Casting Time
1 Action
Range/Area
30 ft. ()
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Charmed (...)

The target makes a Charisma saving throw. On a success, nothing happens. On a failure, roll a d20: on a 1, the spell deals no damage and heals the target for 1d10. On a 2–10, it deals an extra 1d10 damage. On an 11–15, the target falls into a magical sleep until the end of its next turn, unless immune to the charmed condition or magical sleep. On a 16–18, the target has disadvantage on attack rolls against all creatures except you for the next 1d10 rounds, unless immune to the charmed condition. On a 19, the target is affected by the polymorph spell until the end of your next turn, transformed into a creature of your choice. On a 20, the target’s head glows for 1d6 rounds, shedding bright light in a 10-foot radius and dim light for another 10 feet, while granting advantage on attack rolls against them. The spell always deals 1d10 damage in addition to the listed effect, unless a 1 is rolled.

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2026 3:03:02 AM
3
1
1.5
Coming Soon

Spell Tags: Healing Damage Control Combat Shapechanging Charmed fey Special illumination

Available For: Wizard Cleric - Light Domain Bard - College of Valor Druid - Circle of the Moon Paladin - Oath of Glory Ranger - Fey Wanderer Sorcerer - Wild Magic Sorcery Warlock - Celestial Patron

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