Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Combat (...)
You call forth a nature spirit to inspire a feeling of doom in your enemies. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever the spirit's space overlaps with the space of another creature, you can force the creature to make a CHA saving throw. On a failed save, the creature suffers as if affected by the "Bane" spell (-1d4 to attack rolls and -1d4 to all saving throws) for a single turn. A creature can not suffer this effect multiple times at the same time.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/30/2018 7:26:51 AM
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154
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0
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5
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Coming Soon
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