Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You touch a melee weapon you hold with the Heavy property and bless it with an executioner's prayer, then choose one creature you can see within 60 feet of you. The blessed weapon teleports above the head of the target, and hovers above them, always out of reach, until you use your bonus action to cause the weapon to drop. When you do so, the target must make a Dexterity saving throw or take 2d8 damage of the weapon's type, and the spell ends. A target does not benefit from any cover against this spell.

 

For every round that you do not use your bonus action to drop the weapon, the damage it deals increases by 1d8, as the weapon threateningly moves an increment higher each round.

 

When this spell ends, the weapon teleports back into your hands or at your feet: you must have at least one hand free capable of holding the weapon for it to reappear in your hand in this way.

 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage it deals increases by 1d8 for each spell slot level above 1st.

* - (a melee weapon with the Heavy property, worth at least 1sp)

Available For: Cleric (Legacy) Paladin (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Paladin Warlock Wizard

vincentheuvelmans

Comments

Posts Quoted:
Reply
Clear All Quotes