Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
A large, skeletal hand erupts from seemingly no where and grasps at a creature in range. The target must make a dexterity saving throw or be grasped by the hand suffering 4d6 necrotic damage, or half as much on a failed save. If the targets movement speed is reduced add the amount of reduction as necrotic damage. This damage is not halved on a successful save.
On a natural 20 save the target takes no damage, on a natural 1 save the final damage total is doubled.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, add 1d6 necrotic damage for each slot level above 1st.
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