You point toward a creature within range, and they must make a Constitution saving throw, or take 4d8 cold damage
and become frozen within a thin layer of celestial ice for the duration. On a successful save, the target takes half damage and is not frozen. On a failed save You point toward a creature within range, and they must make a Constitution saving throw, or take 4d8 cold damage and become frozen within a thin layer of celestial ice for the duration. On a successful save, the target takes half damage and is not frozen. During this time, the creature is paralyzed, blind, deafened, and cannot breathe. Taking damage will shatter the ice and ends the spell. The affected target must make another Constitution save at the end of its turn. On every additional failed save, the target takes another 2d8 of cold damage.
Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold
Comments