Level
3rd
Casting Time
1 Reaction *
Range/Area
Self (30 ft. *)
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect

You turn your head into the crook of your arm while lifting your other arm above your head, letting your pride exude out in a magically compelling aura.

All creatures within 30 feet of you must make a Charisma saving throw. On a failure, a creature's movement speed becomes 0 until the end of its next turn, and it uses its next action to shout and exonerate your success, usually with whooping or exaggerated theatrics. A creature with an Intelligence score of 4 or less isn't affected. On a success, a creature still cheers for you but doesn't waste their action, and is otherwise unaffected. Creatures friendly to you or charmed by you have disadvantage on this saving throw.

* - which you take when you succeed on an ability check or hit with an attack roll

Available For: Bard (Legacy) Sorcerer (Legacy) Bard Sorcerer

FragranceMan

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