Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
(30 ft. *)
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
You turn your head into the crook of your arm while lifting your other arm above your head, letting your pride exude out in a magically compelling aura.
All creatures within 30 feet of you must make a Charisma saving throw. On a failure, a creature's movement speed becomes 0 until the end of its next turn, and it uses its next action to shout and exonerate your success, usually with whooping or exaggerated theatrics. A creature with an Intelligence score of 4 or less isn't affected. On a success, a creature still cheers for you but doesn't waste their action, and is otherwise unaffected. Creatures friendly to you or charmed by you have disadvantage on this saving throw.
* - which you take when you succeed on an ability check or hit with an attack roll
Comments