Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Restrained

You cause howling winds to surround a creature of Large size or smaller that you can see within range. The creature must make Dexterity saving throw or it is restrained by the winds. In addition, an affected creature is considered deafened to any sounds originating from outside its space and it must make a Constitution saving throw (concentration check) to cast spells with somatic components, as the winds hinder its gestures. The creature can use its action to attempt to break free of the winds by succeeding on a Strength check against your spell save DC. On a success, it breaks free, and the spells ends.

 

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Goegen

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