Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
A creature of your choice (other than yourself) that you can see within range is splashed with an alchemical remedy. The remedy coats the target, granting them the invisible condition until the start of their next turn. The target also regains Hit Points equal to 1d6 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d6 for each spell slot level above 1.
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