Level
1st
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Restrained

At the caster's urging, tendrils of raw Chaos sprout from the ground in a 20-foot square within range. For the duration, these tendrils turn the ground in the area into Difficult Terrain. They disappear when the spell ends.

Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC. On a success, it frees itself from the grasping plants and is no longer Restrained by them. When target(s) are within the grasp of said tentacles, they run the potential risk of being corrupted by its chaotic energies and mutating. 

Additionally, when casting this spell at 1st level, the maximum amount of targets that can be grabbed is two (1d4). Using a spell slot of 3nd level or higher, the spell grasps two more targets (1d6). 5th level can grasp six targets (1d8). 7th spell level grabs eight targets (1d10)

* - (Staff made with malicious or corrupted material )

Spell Tags: Control

Available For: Wizard Paladin - Oath of Glory Warlock (Legacy) - The Many Warlock - The Many Druid - Circle of the Symbiote

Heldenhammer40K

Comments

Posts Quoted:
Reply
Clear All Quotes