Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
All
Call upon your spirit and stop time for 1d4-2 Rounds. On a number below 1 your spirit fails to connect with you and time continues as it normally would, you lose 10ft of movement upon this failure. However, if it succeeds you gain double your current movement (not movement speed) for the current Round. During this stopped time you cannot directly harm any living creature, upon doing so will end the stopped time and end the spell. You can manipulate other things such as objects or the environment, if these manipulations would cause harm to a creature after this stopped time has ended, that is fine. You can take any action in this stopped time.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/14/2026 6:47:16 AM
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3
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1
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1
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Coming Soon
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8/14/2026 6:49:56 AM
|
2
|
1
|
2
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Coming Soon
|
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