Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
A glowing purple thread glides out of the gaps in you armor toward a creature. Make a ranged spell attack against the target. On a hit, you make a strength (Athletics) check contested by the target's strength (Athletics) or Dexterity (Acrobatics). If you win the contest, you can either knock the target prone or pull it 10 feet.
If target is an object, assume it has an AC of 10. You roll strength (Athletics) depending on the objects weight.