You conjure a cyclone of roaring flames in a 15-foot-radius, 60-foot-tall cylinder, centered on a point you can see within range. The column does not extend through solid objects but may destroy weak or flammable construction such as wood or thatch, allowing the spell to reach its full height. Until the spell ends, the area within the cylinder is difficult terrain, and any creature that starts its turn inside of, or enters this area for the first time in a turn, must make a strength saving throw. On a failed save, the creature takes 6d8 fire damage and is pulled 10 feet towards the center. On a successful save, the creature takes half the damage and remains where it is.
Until the spell ends, you may use your bonus action each turn to move the vortex up to 30 feet to a point within range. The spell travels along a path you determine, interacting with creatures and objects along the way, however, each creature can only be effected by the spell once each turn. You do not need to see the new location to move the vortex, so long as you could reasonably determine its path, such as through an area of magical darkness or behind an obstacle.
At Higher Levels. The base damage increases by 1d8, the radius increases by 5 feet, and the height increases by 10 feet for each spell slot level above 6.
* - (A leaf or feather and a pinch of sulfur or ash)
Comments