You concoct a bottled alchemical gas that bends the mind and throw it to a point within range. Magical Darkness fills a 20-foot-radius Sphere. Darkvision can’t see through it, and nonmagical light can’t illuminate it. Anyone starting their turn inside the area or entering it must make a Wisdom saving throw. On a failure they can see through the magical darkness and their heads are filled with constant enamoring voices. They are compelled to violently attack the nearest possible creature with reckless abandon. Creatures who leave the spell's area can repeat the saving throw at the start of each of their turns, ending the psychedelic effects and their ability to see through the magical darkness on a success. You and up to three chosen allies are unaffected by the spell in its entirety.
If any of this spell’s area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.
* - (A poisonous mushroom and a bottle of ink )
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