Level
Cantrip
Casting Time
1 Minute
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You infuse an alchemical substance with magic, making it more potent. This spell enhances the following substances in the ways shown:

Alchemist's Fire. The fire damage increases to 2d6 and the range you can throw the flask increases to 30ft. You can use your spell attack bonus to hit. The DC to quell the flames equals your spell save.

Vial of Acid. The damage increases to 2d8 and the range you can throw the vial increases to 30ft. You can use your spell attack bonus to hit.

Basic Poison. The damage of the coated weapon or ammunition increases to 2d6. The potency of the poison last 1 hour or until its damage is dealt. A creature who takes this damage must make constitution saving throw (DC equals your spell save) or be poisoned until the end of their next turn.

Holy Water. The damage increases to 2d10, and the range increases to 40ft. You can use your spell attack bonus to hit.

Enhanced Substances can be used or applied as a bonus action. These enhancements are permanent.

* - (Alchemist's Supplies and )

Available For: Artificer

JohnWatters

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