One Humanoid you can see within range makes a Wisdom saving throw. It makes this save with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition for the duration.
The Charmed creature is Friendly to you. This effect ends early if you or your allies deal damage to the target.
While the target is Charmed by this spell, you can forgo any other action on your turn to hold its gaze. When you do, the target must succeed on a Charisma saving throw or also gain the Incapacitated condition until the start of your next turn. It can attempt this save again at the end of each of its turns while you continue holding its gaze; success ends the Incapacitated condition early. This effect ends immediately if the target takes damage or you lose Concentration.
When the Charmed condition ends, the target knows it was Charmed by you. If it was ever Incapacitated by your gaze, it has no memory of that specific time — its last clear memory is looking into your eyes.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2. You can hold the gaze of only one target at a time.
*Material Components:
To cast this spell, the caster must possess a snake’s remains or a symbol of its essence. This may include:
- A vertebra or bone of a serpent.
- A shed snakeskin, coiled in a circle.
- A vial of venom or a serpent’s fang.
- A snake’s egg, whole or broken.
- A serpentine talisman, such as a charm, ring, or carved gemstone resembling a snake’s eye.
The chosen component must be held, worn, or placed before the caster as the spell is performed.
* - (see description)Previous Versions
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8/16/2026 3:07:18 PM
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Coming Soon
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